
Language_audio "en" # language_audio, Language used for audio (eg. Language_text "en" # language_text, Language used for text (eg. Language_audio "" # language_audio, Language used for audio (eg. Language_text "" # language_text, Language used for text (eg. You will need to update the following text: %appdata%\the creative assembly\warhammer3\gdk\scripts\ You can manually edit the preferences script to set the default language.You can then change your computer back to your preferred language.

Change your Windows Display language to one of the supported languages (above), launch the game, and then set your in-game language manually to save it.While the team works on a fix, you can work around the problem in one of two ways:

✔ Solution 1: Create a script file to redefine how the CPU runs the game, as follows: ISSUE 3: SOME PCS RUNNING WINDOWS 10 WITH INTEL 12TH GENERATION CPUS (‘ALDERLAKE’ FAMILY) MAY ENCOUNTER INCONSISTENT FRAMERATES AND/OR STUTTERING. ✔ Solution: Use the new ‘land’ button to land the flying monster near its intended target, then issue the attack order from there. ISSUE 2: IN BATTLE, FLYING MONSTERS ORDERED TO ATTACK MONSTROUS GROUND ENEMIES MAY STRUGGLE TO LAND AND EFFECTIVELY ENGAGE THEIR TARGET. ✔ Solution: Set your game to run in windowed mode by enabling the ‘Run in Window’ option in the graphics settings panel, or avoid ALT+Tabbing while the game is open. ISSUE 1: IN RARE CASES, THE GAME CAN BECOME UNSTABLE AND CRASH WHEN ALT+TABBING BETWEEN ACTIVE WINDOWS WHILE RUNNING IN FULL-SCREEN MODE.

We're already working on more permanent solutions to these issues for a future update-along with additional changes already planned for the game. Look for those announcements soon! KNOWN ISSUES & SOLUTIONSĪs you dive into the game, we want to equip you with the knowledge of a few known issues we're already tracking and working to fix for our post-launch updates, as well as some helpful tips in to help you work around them in the meantime. Total War: WARHAMMER III is out at last, and from all of us at Creative Assembly, we hope you’re having a blast with it! It’s been a monumental journey for us, and this is only the beginning we’ll be sharing more about our plan to continue supporting and improving WARHAMMER III in the years to come, as well as what sort of updates and new content you can look forward to in its first year.
